MARCH 18, 2025.


  • Digital education content. How to make educational content more creative, engaging and interactive? Interactive technology, educational and entertainment content; using panoramic monitors, projectors, video sets of digital content. How to create the educational process using AR and VR technologies. How to implement immersive technologies in the curriculum. Problems and solutions related to digital content: verify the quality and trustworthiness of digital education resources, the long-term preservation of these educational resources, cybersecurity, data protection and e-privacy risks.
  • Artificial intelligence. Ethical guidelines on the use of AI and data in teaching. Practical applications of AI in the classroom. ChatGPT: challenges and opportunities.
  • Increasing interest in different subjects through the use of technology. Using apps and robotics to support learning. Insights on how educators are changing the way they teach science using mobile devices.
  • Using gamification to enhancing student learning. Gamification for learning: strategies that can help engage and motivate students. Successful experience in integrating gamification at a school: using mobile applications for students to navigate a campus and perform other tasks, opportunity to earn points to qualify for big prizes.
  • Guidelines and practical examples for teachers to foster digital literacy and tackle disinformation through education and training. Identifying facts from fake information, managing ‘information overload’ and navigating safely online. Digital pedagogy and experience in using digital tools for teachers.How to upskill faculty digital skills and digital pedagogy? What are the current issues that faculty have in data literacy? How to create a skills-focused faculty development program? What software or programs can facilitate data analysis? How to create an environment where faculty can learn new technologies? How to develop continuing professional development for faculty?

  • Best practices for actively supporting students during learning. Recommendations on preventing and addressing school bullying and cyberbullying.
  • School attendance. Practical advices on how you can identify and address the root causes of persistent absence. How to build trust and address absences within hard-to-reach groups. The use of fixed penalty notices for absence. Working between schools, parents, local authority attendance services, early help workers, and wider local services.
  • Inclusion, accessible environment for all pupils. Digital technologies in teaching people with disabilities: examples of the use of these technologies. The use of VR and AR technologies in teaching disabled people in various areas of training.
  • Developing effective collaboration between schools.